![]() ![]() Sorry for the amount of edits on this post. If you want to take a closer look at how it’s made, you can import this Unitypackage (version 5.51f1) and play around with it how much you want!įor the one who has no trust in me: (virus scan of Unitypackage) Afortunadamente, Unturned también está disponible para descargar fuera de Steam, de manera gratuita y segura en Mediafire. Rather have a parent model with child models attached to it with hinge joints and rigidbodies attached to them (parent shouldn’t use gravity and should be kinematic, check YT for tutorials on hinges if you are familiar with them) Both box colliders and capsules work, but don’t give either a physics material (doesn’t work as far as I have tested) If you have destructible parts, make sure to tag/layer them as Vehicle or a similar tag that can collider with the ground Tutorial: Same hierarchy as for animation, but dont rig it this time. Using break force I managed to make a destructible versionĪs you can see here players can’t affect them at all. (NOTE: Only vehicles, not the player can’t affect the swings, I’m not sure why but I think it’s the same reason players can’t affect vehicles by walking into them) ![]() Using hinge joints, I made a swingset with interactable swings. When discussing the animations in the comment section of my object animation post, suggested the awesome idea of employing physics into Unturned objects. ![]()
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